Yet another mommy blogging about how cute her kids are.

Happy Birthday, Cousin E.

June 29th, 2010 by Toni

Two thoughts to share from Cousin E’s 4 year celebration this past weekend. 

First, isn’t this the cutest wrapping paper ever?

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My little sis made it using sheets from one of those monster size coloring books.  Love this idea. 

Second, if you’re ever stumped for a birthday party activity try letting the kiddos decorate the cake.  I have yet to find an age that doesn’t enjoy expressing themselves with frosting.

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The only caveat, of course, is that you must let go of your ideas about beauty.  Kids look at cake decorating from an entirely different perspective. (Namely, how much frosting can we get on here before the grownups make us stop.)

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Modified Clue

June 18th, 2010 by Toni

Remember this board game by Parker Brothers?

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It clearly states on the box “Ages 8+” and yet the board and the little people and the little weapons (especially the little weapons) have fascinated Brother for the couple of years now.  He’s five.  About once every couple of weeks or so he pulls out the board and the people and the weapons and wants to play a round.  Unfortunately, although he is older and can read a little, he is no more ready now to play the actual game with the actual rules than he was at age three when this obsession started.   Sooo, we made up new rules.  Our version has nothing to do with who-done-it but it does use the critical pieces (the weapons).  Here’s how we play.

*Lay out the board with the people in their proper places

*Have the children place the weapons in whatever rooms they like.  One weapon per room.

*Have each player choose the character they’d like to be. (This character’s location will also be their starting point.)

*Remove the character cards from the deck and deal out (face up) the remaining cards making sure that in the end everyone has the same total number of cards. (Any odd cards may be returned to the box.)

*Roll the dice to determine order of play.  Highest # goes first.

*The goal of this new game is to advance your playing piece to every location in your hand by rolling the dice.  The first player to do so is the winner.

 

A Few Notes:

*Because you want to travel by the most efficient path possible (and it make the goal clearer for  little ones) it is a good idea to arrange your cards (or help little ones arrange theirs) in the order you wish to proceed before play begins.

*After you visit a location or pick up a weapon turn that card over so you (and the other players) will know how close you are to finishing.

*You may only turn over one card per turn.

*If you roll more than you need to enter a room but you enter the room anyway, you forfeit the extra spaces.

*It takes two turns to use a secret passage. One turn to enter a corner room and the next turn to use the passage. Even so, this is sometimes a great way to get to the opposite side of the board.

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Here is a sample hand dealt to Professor Plum:

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Since his starting point is next to the Study and the Library it makes the most sense for him to go one of those two places first.

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After he visits the Library and the Study, Plum will make his way across the board to the Lounge to pick up the Candlestick. He could, if he wanted to, go through the Hall to get there but it would cost him an extra turn to do so since he cannot enter and exit a room on the same turn.

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Finally, in this sample Professor Plum must pick up the Rope and visit the Dining Room but by a strange quirk of fate the Rope is IN the Dining Room.  It will take three turns for our poor Professor to accomplish his tasks. He must enter the Dining Room (turn over that card), exit the Dining Room, and then enter the Dining Room again to pick up the rope (turn over that card).

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At this point Professor Plum has completed the round and if he did it before anyone else he is the winner.

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This makes for a much simplified game that most ages can play.  Also, it’s good for short attention spans (mothers and children) because it only lasts about 10 minutes while a typical Clue round is much longer.

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Is There Really Any Need to Explain Why I’m Just Now Posting Valentine Pictures?

March 18th, 2009 by Toni

I may have gone a little bit overboard.

We made and sent approximately 35 Valentine’s all over the US and even some to France in a pen pal type exchange.  Then, one week later, we made another 30 or so cards for our local homeschool group.

With a boat load of candy to choose from each child made “Love-bugs”.  Too cute.

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Happy Snow Day

January 29th, 2009 by Toni

 

A few days ago Brother gave me gave me this:

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It’s a post-it note with those precious words that make every mother’s heart melt…which was obviously the effect he was going for because a few minutes later he appeared with this:

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It’s a post-it note invitation which (loosely translated)reads  “You are invited to Brother’s birthday party tomorrow.”  He handed one out to every warm body present and made a few extra for absent family members.  It was easy to see how serious he was. Fortunately, Brother’s concept of “tomorrow” precisely correlates with Annie’s - It’s always a day away.

Skip ahead to this morning - Sister’s away at a sleep-over and won’t return until around 11.  When she does The Cousins will come too.  Perfect setup for an impromptu party if ever there was.  A quick trip to the store and we had everything we needed for our “Happy Snow Day Party.” (Happy Snow Day because unlike Happy Birthdays there are no presents.)

My two little helpers washed grapes and celery, made Kool-aid, blew up balloons and vigilantly monitored the state of the cake.

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After the festivities, Papa appeared with a grand scheme for more fun.

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I’m not certain who enjoyed the day more… the kids or the grandpa.

 

What crazy fun do YOU have when it’s cold out?

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Zip, Zip

December 2nd, 2008 by Toni

~Another something from back in October~

Chances are if someone* gives your daughter an activity book for her birthday she’ll be most enthusiastic about the single most involved project listed.  And you’ll have make it happen for her because … it’s her birthday.  On the upside once all is said and done your efforts will be duly rewarded with multiple smiles and “Look at me!’s” and a significant increase in courage.

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*Thanks, Jenni

**All photo’s by Brother except #2.

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Houdini

December 1st, 2008 by Toni

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Cat Cube - $6.99 and carried by most pet stores. … THE best toy on the market.

 

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WFMW - Game Plan

November 26th, 2008 by Toni

Brother insists on playing Parcheesi.  It’s his favorite game and yet in all the times we’ve played we have yet to make it to the end of a game in one setting.  It just takes too long and the attention wanes.  Neither child seemed to mind the lack of closure but it was driving me nuts.  So here are some game time strategies I’ve started using to keep me sane. (not just with Parcheesi but with almost anything we play)

Set a timer - We play until the timer goes off (usually 15 to 20 min) and whoever is “ahead” at that point wins.  Be sure to establish what “ahead” means before you start.

Play with fewer pieces - In the case of Parcheesi we often only play with 2 pieces each which automatically speeds the round.  This principle can be easily applied to Candyland (remove the picture cards), Battleship, Uno (deal fewer cards) and a myriad of other games.

Use House rules - If the real rules say a piece can only be played on a roll of five then house rules might allow you to play on fives or ones. Or house rules might allow play on even numbers or multiples of 3.  Besides speeding up the game this is great way to sneak math into everyday fun.

Take a break - If you absolutely must play by the rules consider taking a break before fun turns to frustrating.  Sometimes we break for a few minutes but more often than not around here it’s a few days.  For that kind of break you either need a phenomenal memory or a digital camera.  Here’s a picture of our current Parcheesi game taken over a week ago.

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Finally,

Pick short games - Gamewright creates terrific age appropriate games. (We love Rat-a-Tat-Cat and Hiss.) while classics like Connect-Four and SET move so quickly that you can easily play more than one round at a sitting.

 

Click on over to Shannon’s for more Works For Me goodness.

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Happiness is a Big Tub o’ Lincoln Logs

November 25th, 2008 by Toni

**something I meant to post back in early Oct.

A local festival with all the standard festival fair… music, arts n crafts for sale and food designed to clog your arteries.

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We made stuff with glue and glitter, tossed rings for prizes and

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had our faces painted.  All of it was fun 

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but nothing else

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satisfied like

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the Lincoln Logs.

 

No flashing lights. No beeping. No buttons to push or batteries required.  Imagination a plus.

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Mud, Glorious Mud

April 7th, 2008 by Toni

How’s this for a Fun Day suggestion?  With all the green appearing in the backyard both children gravitated toward the one spot of brown.  I let them, despite my personal misgivings about stains in clothing and such because what is the point of childhood really if not to unabashedly immerse yourself in the world around you?

 

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An Unschooling Day #5

April 4th, 2008 by Toni

I feel like maybe I’ve not been completely honest with you so I’ve decided to come clean.  My children watch television AND they play video games AND I don’t put limits on how much they can do either. . . and without limits they don’t actually do either that much.  Shocking isn’t it?  But just to prove that it does happen I snapped these pictures.

 

This is what they were playing …

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and this is how they were playing it.

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Following their Mario Party bonanza, Dad got a wild hair to visit Safari Park.  So, we did. (Unfortunately my camera lost power minutes after our arrival so I don’t have any pictures of the lions or tigers or bears… oh my well.  I’ll get them next time.)

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At home again, Sister pulled out the cotton balls and glue (among other things) and got crafty for an hour or so.

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Later, we conducted a very scientific experiment.

Observation:

Brother’s Fire Engine can move small objects.

Hypothesis:

Brother’s Fire Engine can break through a domino wall.

Test(s):

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(Sister’s) Conclusion:

Brother’s Fire Engine is weak.

(Brother’s) Conclusion:

“I need a new engine.”

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